I am slowly dipping my feet into Blender's rendering features. This is Machine's demo scene from his Decal Machine addon with a pipe object I put in for testing. Why is it both images, using different viewports, look the same, SSAO included? As I understand, Eevee works by rasterization and cheats: thus the SSAO is…
Thank you! I know that one, but didn't make use of it yet. My thinking was that this is a function worth implementing permanently. Sound so simple to do ;) Don't know if it is common knowledge, I just figured out that it is possible to bake normal maps from normal maps in BI. That could come in handy e.g. baking from…
I've been using Machin3Tools pretty much since the first day I tried 2.80. There are some really useful tools: Mesh Clean Up(indispensible, considering the illegal - in Max terms - geo that Blender tends to create), a great align tool like Quick align in Max, a nested isolate selected tool, a very useful camera pie, a…
Jaw just dropped to the floor. Thanks for this! I specifically asked about any helpers in their Discord and no one remembered to mention this. As for Maxivz' stuff, judging from the GIF it doesn't look like it does anything Quick Pipe doesn't do already (and is missing the very big and convenient UI QP has). I'll check it…
@MACHIN3 holy cyberjesus dude you've turned everything in Blender into your own! I knew about the mesh and decal addons, not this one. And its friggin free you madman. I am definitely donating today, even if its only a little. Also going to buy your other tools once I am more familiar with Blender. Back to my point, i…
Ummmm materials arnt that much of a problem in KS if you reimport the zB model into the same KS scene. The materials are still there. I dont remember if you have to reapply them. Its been a while. You can get a heavy hipoly from zB into KS without much effort. Anyhow materials and decals are pretty super in KS and the…
@Justo #1 Using the Add > Image > (Reference or Background) both remain visible in all view modes. If you're talking about importing an actual mesh object and using it as the image background then you'll need to go to Solid display mode and change the settings Color > Texture. For this to work you will also need to load…
@yadoob Can't speak for mmaaxx but I bought it as well and I think it is great. Only real complaint is that sometimes when I use asset to selection in face mode, my mesh disappears and in rare cases when placing a bunch of inserts, sometimes some of them will be upside down. I am not entirely sure how useful it is for game…
@bakamund : these are all very legitimate needs imho, and there is no need to justify yourself for asking for them. There's always going to be people telling you that you don't need this or that feature, but yeah as said, no need to justify it :) As for Speedflow : if I am not mistaken the addon is not adding any feature…