Stupid question. I am looking for a keyboard shortcut for Select -> Select More/ Less -> Next Active. I use this functionality quite a lot (coming from Modo). I can select a single polygon, then select the one next to it, then press 'next active', and it will just select each subsequent polygon each time I press the…
The tool would need to be able to isolate the effect to polygon islands. Does it recognize the different types of falloff settings? 'Connected' is the ticket for this. Anyway, looks cool. Will probably pick this up once I have made the move to 2.8. But as for hair cards - simply use Hair Tool (commercial add-on). Problem…
@pior: Thanks for the sound advice. I will look at other's topology, which may help me understand how it was put together. I seem to end up with some parts of a model with many polygons, and others have much less or different flow. I see consistent flow and size in professional models, and I want to find a method to get…
The interface keeps getting better and better. You can now enable transparency for the side panels, and sculpting can push 25 million polygons with very little slow down if you toggle the right right settings. On Blender Artist forums, one user was showing off 100 million polys in sculpt mode. That's pretty darned…
Hey @birb , that's actually very cool ! I tend to like raw polygons most of the time, but here the Decimate and Twist tools make the spline approach very much worth it. And combined with the Draw tool it's all quite fluid really. Thanks ! @Justo : some interesting things in there for sure, but not quite what I am after.…
It sounds like they pretend to copy modo in that aspect. I hope they do it well. It might be a great thing, i cross fingers. In modo, we can toggle subbdivision in a selection of polygons, or globally with a key (tab). We also have render/viewport iterations in the mesh properties. If they add this feature and has a good…
I suggest to think sculpting tools in Blender as an addition to polygon modeling, I often use it to fix up shapes without even adding multi resolution modifier. I use Blender sculpt as much I can before probably jumping in zbrush for final details addition. To be honest now days in the substance era, I add most of small…
Right - I mean to be fair the speed is okay when using the box variant on a rather coarse mesh - but with the lasso one being made of multiple segments, it very quickly goes back to the issue of having too many calculations to perform. So overall it's pretty much unusable at this point ... (So I guess it needs two things…
@MmAaXx Blender is horrible for me. First a Tool palette at the left side, then a Mesh Menü at the bottom and at the right side the deformer menü. Everything can be used to changes the Polygons in a simple Mesh. I dont know what reason exist to spread the menüs all over the Interface. The 3d cursor is nice but at the stage…
Looks good. I must admit i have deinstalled blender yesterday. I dont understand the "logic" from blender. Its like you have a gas pedal but when you give full gas its the command for open the trunk. Maya tools are not the best or lacking many features but the "logic" is good. When im in the tab for Polygon Modelling…