It really sounds like you just have not got involved enough. If you get in IRC and nag enough (To the right people) and have a solid argument, you can usually get what you want. Just don't expect stuff overnight or for insta-agreement. You do have to remember most of the devs are not getting paid, they have to want to…
Small update for those interested: Hard/Smooth edges: Mont29 has continued to make progress on hard and smooth edges within blender for export: WASD(FPS Controls) Navigation Mode: Addon creator Palejed has created a small plugin allowing users to enter first person fly mode. This is a control scheme that mirrors UDK to…
I am not confused...and I agree they have a "right" to hire their own developers. But as history has shown, their developments are not always welcome by the Blender Foundation. Dont forget that there's far more information at play here that puts my concern in a proper context. For example, the blog post by Ton saying funds…
Carter: I've been in direct contact with people like HowardT (the guy currently doing Bevel) and Tom (Letterip), and maintain a loose collection of ideas here https://docs.google.com/document/d/1aFxDruEX0zZnWHH5YjEFwJe4g1XqR4YByt_8_HRonTI/edit I'd be very willing to put time and effort (moreso than I already have with said…
As somone who has been learning blender for about 2 weeks and really liking it i feel i should weigh in on the discussion a little. So far everything that ive heard about blender is an abstraction from what really is the case. Quite often ive heard the claim that everything is backwards, but so far that really is not the…
To get rid of a window, drag back in the opposite direction you would when you create it. An arrow should appear, and you should release the LMB. Painting is the thing I know the least about, but I might be able to help you out. -I'm not sure exactly what you mean with unified brush strength and size (proportional to each…