Found some strange behaviour when using DupliFaces. When switching normal direction of the face, with mirror modifier for or manual for example, the dupli object is rotated 90 degrees on the Z axis. That is pretty annoying. Anyone aware of a workaround or any other method to avoid adjusting mirrored faces? Face with…
OK folks, here's a testbuild for the flatten faces operator. You can find it under Mesh->Cleanup->Flatten Non-planar Faces. Just select the faces you want flattened (or select them all) and run the operator. Testbuild This is a test build and the standard disclaimers apply. If you would cry if Blender ate the file you're…
The two paint bugs are fixed in the GSOC 2013 paint branch. The bug where painting on the same region creates artifacts is fixed for cases where the colour painted on the faces sharing the uv space is the same. Of course it is impossible to solve completely due to the multi-threaded nature of the system (i.e. you can't…
Or use the data transfer modifier: put the faces that you want to transfer UVs for in a vertex group, add a data transfer modifier on the target mesh, put the source mesh in the Source Object field, check Face Corner Data, pick the algorithm you want (I like projected face interpolated myself, but you may be in a different…
Would be very cool if Blender remembered your selections in Vert/Edge/Face mode like 3DS does. Currently, if you have a vert selected and then switch to face mode and then back to vert mode, the selection is lost?
Can the latest Blender contrain to face? I know it can constrain to edge, but in Max and I think Maya, you have the option to contrain to face/surface. 2) Is set-flow built into Blender? Or is it an optional plug in?
Hello all, Is there a way (or a clever workaround ...) to convert a Face Set from sculpt mode to a sculpt mask ? (This is something I've been hoping to be able to do ever since face sets got introduced but this wasn't possible back then). Any workaround is welcome as long as it doesn't rely on extracting geo. And of course…
Hey guys, Quick question: Is there a way to select faces like in max (when you drag select anywhere above a polygon it becomes selected unlike the default command that wants you to select the center on the face)? Thank you