@joebount > you can used the shorcut C (Circle Select) ; it's like the Paint Selector or use the operator Border Select -B shortcut- you draw a rectangle select.
Using box selections might not be a fix, but try using circle select with a really small radius. I can't test it right now, but I would be surprised if that only selects on mouse up. Edit: In fact it shouldn't, otherwise click-drag selects would not be possible.
Try disabling autosmooth or setting angle to 180 I guess you need to select half of mesh in 3dview (select middle vert, then in "select" menu choose "side of active"). Then in uv editor move it in face select mode with G + x + 1 No, I never experienced it
In the sidebar in the Item tab. You need to have vertices selected though. And the mesh needs to have a weighting applied. Or this panel will not show. It shows in edit mode and in weight paint mode. In Weight paint mode you need to be in vertex selection mode and have a vertice selected. It will not show with face select…
Aligning like that is actually super easy in Blender. Just type sx0<Enter> (for example; to align along the Y axis instead type sy0<Enter>.) To remove stuff from a selection you have a few options. Shift+Right Click will unselect something if it's selected. Circle Select and Border Select will unselect stuff if you use the…
sadly this will probably not happen in quite some time (if ever), as blender is built around the idea that if something is selected its sub components are also selected - like selecting an edge means that its verts are selected too. see https://docs.blender.org/api/2.79/bmesh.html#keeping-a-correct-state
Normally i would say "vertex group" to keep selection...but it doesn't work well with Face selection (if you have a checker of face selected for example). You can use however various tricks like assign an other material to the selected face then use the Shift-G : selected by materials. Or split the selected face with Y…
@wilson66 If your goal is just to find certain N-sided polygons, you could just select one of those you are trying to find and then use "Select Similar" or "Select Similar Regions".
The "clumsy but functional" was for UV unwrapping, you don't need multi object editing for that, a new option could be added to unwrap several objects into the same UV map so this could happen before multi object editing itself. There's "Limit selection to visible" next to the selection mode buttons. Also in face select…
In theory it should be, but the Xray thing switches the selection scheme too (area-based selection becomes face-centers-based selection), which changes how you would go about selecting things. There's a bigger thread here with people that have had more time with Blender than me talking about this in more detail:…