I kind of find that handy for like, baking a render from the material onto a diffuse texture intended for a game for example, doing that over and over without recursiveness.
@Pior. Make sure that VBOs is checked in the Preferences> System tab. That forces Blender to use vertex arrays for mesh rendering which is far more efficient than the default immediate mode rendering. That should speed everything up by a good amount. I made this video when VBOs were first introduced to show the…
The new render baking features sound great... so basically I can use a shader from the blender material depository and bake the whole thing down to maps?
It's not....... limiting the texture size. Usually in textured mode (not glsl render preview) this would show the textures at the maximum size specified in that combobox, and was useful for character skinning as a low detail preview.
@Prime8 L ooks good - I was having trouble replicating that for some reason. Will investigate some more later, because it does seem like the best 'non hacky' solution - but for now I am happy enough with it ie there are no artefacts . But the bad thing is I seems to have fried my video card with all this rendering :) EDIT…
Hey Earthquake - I've uploaded the zip to my DropBox but with a blend file included that has everything setup. What you've written should have worked, though. https://dl.dropbox.com/u/41049228/blendertestnormals-withBlend.zip Couple of things: Renderer should be set to Blender Render (or Blender Game) Viewport shading…
Yea, Cycles is awesome. They just added render passes for the next release too ^^ :D I must admit that I love the 3d cursor, though I never set it's location with left mouse...far too imprecise :/
Hmm no not really, the purple plane is what I want to bake from and the sphere is already a separate object, so I need the plane not to show up in the render and then I'll get the sphere shape in the alpha... Not sure if I'm being clear?
i'd love to have an app I like working in that i can install at any company without licensing issues. being able to network render without issue is a big thing for me at the moment. (this is why im bothering to look)
Blender's Cycles had its license type changed this morning. It's now Apache License 2.0, making it able to be integrated freely into commercial software. Link: http://code.blender.org/index.php/2013/08/cycles-render-engine-released-with-permissive-license/