What you wrote above is that the mesh reimports with a different name. So from the description its alembic not blender. I dont have it open right now but I know the export setting gives you the option to 'export as' and it sounds like a duplicate name in the export sets dialog.
Thanks for the quick answer. Of course, it was the mesh names. Sorry, I'm a Modo user, and been testing Blender for just a couple of months now. Still a lot to learn. I renamed the meshes, and the object names within the OBJ are now correct. I will definitely test the FBX format as well.
Question about OBJ export. I have an asset that needs to be textured in Substance Painter. It is essential that the individual objects within the OBJ file are named correctly (e.g. I need to name the objects 'screws_low', 'wheels_low' ect.) When I export an OBJ file from Blender and then re-import it into Blender or Modo,…
excellent ... I have a question, it is for 2.79? for composition and passes do I need to put "pre-fix" + "suf-fix" or the addon make it for me, I spend too much time ,but too much time using passes name convenctions when I use composition node for outputs...and passes , set the name is consuming time.... thx.
With the help of @Frankie and @derphouse I've made some tools to speed up the process of renaming objects, specifically for 'Match by name' baking in Substance Painter. This next script is for deleting suffixes. It will check if the suffix is '_high' if it is it will delete the last 5 characters of the name. If _high isn't…
Oh, I totally forgot to post here: https://polycount.com/discussion/235168/greentooth-generator-triangle-counter-for-blender I made a Greentooth generator and triangle counter in Geometry Nodes. Free to download!…