2.53 beta has a maya keyboard shortcuts preset. just needs a max one now and maybe people will finally stop complaining about the interface(probably not)
Ehhh, well a modal in UI terms is some-type of self-contained interface for handling the operation or editing of an object or form. A modal operator is very explicit, since modal broadly refers to the widget or interface used in controlling something. For instance, as an applications developer you might use modals for…
Agreed, though I tried out the alpha of 2.5 and the improvements are astounding. They're significantly improving the interface and they're actually adding customizable shortcuts after all this time, so things are looking good.
@Rima Generally yes, Blender is a very competent modeling package these days, I use it as well as several other artists I work with. I've switched off 3DS max completely, but still use Maya for work. The only real complaint myself and a lot of other people seem to have is the UV editor needing some love so it's less obtuse…
If your goal is to select only seam edges, and you're going to use this in an add-on or something more formal than typing things in the console, you should use these alternatives. 1) With the BMesh interface in Edit mode: import bmesh 2) With the Mesh interface in Object mode:bpy.ops.object.mode_set(mode='OBJECT')
I'm neither a Blender apologist nor a Blender hater. I think they're doing some good stuff with their latest updates and I think they're on track to put out a really good piece of software. However, those statements are complete and absolute utter bullshit and here are a few reasons why: - In every 3D program I've used…
Not sure if someone saw my post at page 6... scrolling down a bit this following page you can find a Max-Maya similar style interface for Blender: http://www.pepeland.com/ Hope it helps, sorry if you saw it already.
Im not sure if i understand your post correctly and if you are complaining about things like axis constraints and the knife tool or are happy about them, so disregard if this does not make sense. :P The only thing that has changed with Blenders functionality is that the mesh tools are not yet implemented 100%, so thing…
Yeah there is a big thread over at blenderartists about left click selection. Hard to miss that one. Team DieHard making a last stand. Have to say I'm delighted so far how well the new interface is coming together, common sense really showed up in force for this release (finally). The early mockups looked cruel so I…
Hello all - It just occurred to me that the interface drawing performance in 2.8+ differs greatly between Solid mode and Eevee/PBR mode (called "Material Preview"). In Solid mode, manipulating UI panels is about as smooth as it was in 2.7x ; yet in Eevee things slow down significantly, regardless of the content of the…