I have posted about this before, but haven't found any solution for this yet as it happens with multiple file formats exported from Blender 2.83. I am modeling my objects in Blender and then have to texture them in Substance Painter. In order to texture the objects in Painter efficiently, the objects/ meshes within a file…
@Justo I found this plug-in for exports to Unreal: https://github.com/xavier150/Blender-For-UnrealEngine-Addons/blob/master/README.md So far it works great. It also supports exporting cameras, I just have not used that yet.
Mont29 just added an updated obj exporter to the trunk. https://projects.blender.org/scm/viewvc.php?view=rev&root=bf-extensions&revision=4753 http://mont29.wordpress.com/2013/09/13/export-split-normals-in-obj-work-on-fbx/
Yes, here's the relevant part of the FBX exporter source: https://github.com/blender/blender-addons/blob/master/io_scene_fbx/export_fbx_bin.py#L758 You could test this by exporting an FBX and reimporting it in Blender, seeing if the shape keys (AKA blendshapes, morph targets) are preserved.
I know I've asked this before, but can't find the answer now. Again: I'm using Blender to model assets, and export them in OBJ format to texture them in Substance Painter. The problem is that Blender does not export the object names correctly in OBJ format (or any other export format I have tested). This is a problem…