I am not on my machine right now. But for some files Blender seems to be able to create a preview on it's own, on some not. For example files without a camera, it just uses the viewport view of when you saved. When there's a camera in the scene, I think it uses the view of the camera. If you have multiple scenes in a file…
I guess so... I guess maybe I always just immediately create faces in Blender using the hotkey... I find you have to approach modelling different in every package... if I went and tried to make an ngon in blender, it would work? Like if I added a vertex to a circle say? Or would it automatically create a triangle or…
and zbrush. I've never said the interface is godsent, and I welcome the changes in 2.5, but that doesn't change the fact that when you learn the 2.4 "interface" hotkeys, you'll be working at a fast speed, and you're pretty much capable of creating the same things you could create in the autodesk apps. So there, fully…
Any way to have a background image show in the viewport while in perspective mode? In the same fashion as in the orthographic top, left, etc. I'm also finding it fairly fiddly to create a camera aligned perfectly to my current view... CTRL+ALT+0 doesn't seem to be doing it for me. I'm trying to create a camera from a…
@f1r3w4rr10r, @Justo : this is 100% the case and it's been like that since forever. If you go to edit mode on a mesh with no UVs, the UV window will not have these controls. Yet as soon as you create UV data, even from scratch, the controls will show up. UVs are just like Vertex Groups and Vertex Color data - these…
Quick question, should I create a full body cloak, not just a cape for a character, from a flat plane position where it will fall onto the character upon simulation, or should I create it "on" the character as if they are wearing it? And this definitely applies to me because these are the two programs I primarily use for…
Hey buddies. Very important question. When I was working with Maya, I sometimes used to create Quick Select sets of various objects when modeling and especially animating ( qucik selection set of controllers). Is there a way to do the same in Blender? Also, is it possible to create your own custom toolbar with ''Pithon''…