@f1r3w4rr10r Thanks a lot! This solves the problem. So to use the same material on a larger (pasted) brake disc, I scaled it down in Edit mode, until the texture fitted. And then in Object mode, scaled it up (in the "dimensions"), back to its original larger size. In the talk he uses multiply node etc for scaling, which…
That video is like the main stickied threads in Technical Talk combined into one. It would be really great if the slides were available, everything in one place then. Thanks for the share :)
@Justo I'm sure that it is correct, are we talking about the same thing here? :) Example in 3 Blender, Marmoset and Krita, looks washed out to me at least.
Since it was discussed here thought i'd link it. Talk of faster edit mesh roadmap in blender today (timestamp 12:00) : https://youtu.be/KcFx4kQs5_g?t=739
If you're talking about the multithreaded part of it, yes, it's in use already. It should make a bunch of things faster, and I know that for example BEPUik uses it: https://www.youtube.com/watch?v=lG3uKYQTVj4 If you're talking about the --enable-new-depsgraph thing, you'll just have to test it. It should work with some…
Wow, that is awesome @LuisCherubini ! I hope you had a great talk. How did you get involved with that event? Also, if there's a recording or something like that, let us know.
SonicBlue : I am confused, this is exactly how it works by default here ... Would you mind describing your issue further ? We might be talking about different things.
I can give my vote. By 'Merge', we are talking about any repeating mesh portions that are overlapping with each other by cause of the modifiers' effect, to be welded into one mesh, yes?