It looks like all your edges with bevel values are also set to hard. To get rid of the hard edges around the resulting bevels, either set these edges to smooth in the base model itself ; or if you want to keep them for reference, turn off Autosmooth in the object properties.
@Justo #1 Using the Add > Image > (Reference or Background) both remain visible in all view modes. If you're talking about importing an actual mesh object and using it as the image background then you'll need to go to Solid display mode and change the settings Color > Texture. For this to work you will also need to load…
@guitarguy00 There's an "offset edge slide" tool that does something similar but it only adds and slides loops on either side of a highlighted loop. https://docs.blender.org/manual/en/latest/modeling/meshes/editing/subdividing/loop.html#offset-edge-slide The closest I can come to replicating it (with stock tools) is…
You can try lowering the angle threshold instead of working with sharp edges, or is there any particular reason why you need to mark them? Another option is using the "Edge Split" modifier, but you would need to switch it and the subd modifier on and off everytime you want to see proper subd or sharp edges. When using…
Just wondering if there is anything like Easy Trim in Blender. Basically, you create an edge profile and then select an edge to extrude the profile along to create trims.
What function is this? Looks like the rounded edge shader in Modo. edit: Also noticing the hard black edge in the smoothed version...doesn't seem right.
support loops simply define the hardness of the edge they are supporting (well, they are also used to have a consistent loop around edges, so it looks nice and has no smoothing artefacts) sometimes you don't need them because there`s already geometry in place that acts as a support edge, or you want the edge to be super…
A remark on making a selection based on explicitely marked hard edges : as far as I am aware there is no way to do it trough the interface (the "select hard edges" command is not doing what it says, it is really just a filter based on angle). However the bmesh library has it in the form of the "smooth" property. Meaning…