@justo glad i could help buddy, I found that stuff out by looking in the source code and fixing bugs in peoples plugins ;). I'd read a breakdown of that gun!
Yeah, this is where I am stumbling as well, I just need to dig a little deeper and dedicate more time to that :) Thanks for the code itself though ! That's a fantastic start.
@RN Awesome find. I don't suppose this code is somewhere in my Blender root file directory, and I just need to replace that MIDDLEMOUSE with my preferred key, is it.....?
Yea, I think thats a throwback from the ancient mesh code which is 15 yrs old or something silly. BMesh will fix that though...when it gets finished that is :P
@Fuiosg For the near future I don't think so. Maybe after the 2.8 porting wich is basically a refresh of the Blender deep code, such has wieport, data management etc..
Yes, it's perfectly possible to customize it through python scripting or diving into the source code. I'm not aware of any projects where people are redoing Blender's UI from the grounds up.
Blender has gotten a lot of new features the past year. It is only natural that it would suffer some performance decreases no? I'm no dev but content implements usually come with more overhead so slower performance in some area's where it hasn't integrated as nicely with the existing code base. Some legacy code will…
It actually works? Lucky me ;) But I can just urge everyone to setup a personal panel-addon. The process is really simple and if you use Visual Studio Code + Blender dev addon the time you loose is neglectable but you gain the option to quickly throw small code snipets you find somewhere on a button. I can recommend this…
I would donate everything I have on my body, including my balls, if someone just made a UI a la Max or Maya for Blender, not in terms of UI-Code, just looks.
I wonder how easy it'd be to edit the code and make just the loop cut as an active tool or shortcut driven instead of click and hold. I do agree this type of interaction is clunky.