finished a script for maya i was working on some time ago. I think it could be useful in hard-surface workflows as it makes easier to select edges by an angle or other characteristics and then apply a crease that can be selected and uncreased. here's a demo of the script: https://youtu.be/pONjlLcJVBU
Grimm_Wrecking: lol tnx but don't get too carried away MightyPea: it doesn't atm, when you select a spline it converts it to a editable poly object i could implement that in a cheap way without having to add to much extra code by taking the final projected mesh selecting the edge and simply using the create shape from…
All I can say is that that looks a lot less convenient than making a face selection and having the selection automatically scale to it! Choice is great, so I welcome being able to place it manually, I just hope you don't skimp on the options Polystein has.
A modifier to turn any geometry into a cutter (Outline) than can be used in my cutting modifier, currently using open edges will be extended to any edge selection.
Just released the first iteration of my smart scripts for Maya. Heres some pereview's of whats included so far. More to come! Link to the thread: http://polycount.com/discussion/comment/2450256 Super Smart Symmetry: Smart Edge Loop Selection: Smart Edge Ring Selection
Viewport wireframes to Illustrator :D (yup its a vector graphic so it can be scaled in any crazy dimension) Steps to reproduce:* Create camera from current view (ctrl + c) * select object and apply a Camera Map modifier (not camera map WSW!!!) * within the modify tab from that modifier select your camera * In TexTools goto…
For example, Max doesn't let u convert UV Verts to Mesh Vert selection, that I know of, so I made a script to do it for someone while at Turn10. He had a ton of rotated/scaled elements in an object for Grass, and they were uneven in Z, so it was basically impossible to select all the upper verts normally, but using UV…