I never liked skinning in Maya, I have wrote a visualWeights tool, and revamped/optimized a controller someone made which is like max [ame]http://www.youtube.com/watch?v=OrqYYU69LH8[/ame]
By the way, it looks like ur sending Transforms from Max to UDK in realtime? Seems like it would be better performance wise to send after transforms are done if possible? Not per change. Or is that what your doing?
looks like your vista doesnt like the imageviewer have you tried installing updates? (including sp2) bitmapsource doesnt have anything todo with loading but displaying images i assume it loaded correctly
Cheers man. I assumed that you where only using the physics just for collision detection. But I like the idea of simulating an ajitator to pack things like that. It sounds more interesting than trying to understand and impliment some algorithm :)