I will be posting a topic for the UIscript tomorrow with a link to the script. Have been really bussy with my other exams. But here is a screen for a game I have been working on with 3 other students. I was responsible for (programming and content) animation, particles, hud and sound. A video will be coming after 2 weeks.
the rgb channels are already eroded differentially, i could maybe use different erosion algorithms for the different channels but i think i could harden the terrain based on the alpha channel at the moment the ersosion algo subtracts 1/3 of the difference between the pixel to the lower pixel and substracts it from the…
I've created a Photoshop Panel with some scripts. You can check a short tutorial on how it works here: [ame="http://www.youtube.com/watch?v=M02FFGuzVpA"]helpBCM part1 - YouTube[/ame] [ame="http://www.youtube.com/watch?v=JMLNMlKIBrE"]helpBCM part2 - YouTube[/ame] To download it go here:…
^ triple stuck I think I tried 3-4 times but every time I revisited things it changed all again and I couldn't make thins run within time. The other thing is that with a professional Adobe developer license you get apparently all the easy tools to make it work, without that you are left in the dark to figure things out.
ran into this today: I'm trying to automate merging hundreds of objects and want to use ProBoolean. For whatever reason, it won't let me set Merge on the first Object in the ProBoolean Methods and just automatically creates it as Union :( My current line: ProBoolean.CreateBooleanObject $Cylinder001_Part_873 NULL 3 2 0; and…
I'm no tech artist, but I had to do some raw assembly shader editing to fix the way environment maps behave in pre-Skyrim Gamebryo games (Fallout: NV, Fallout 3, Oblivion) because their broken implementation pretty much ignored normal maps. Any further advice would be much appreciated, if you can give me a hand to perfect…
Yup, it works with a blank render taget, so anything you actually throw at it it will be packed into the channel you chose, including alpha. The baked texture is then saved into the folder of your chosing and you can get rid of the textures you used before. So if you imported lets say 3 8K textures, you can pack them up…
Im pretty sure Frostbite is using Enlighten which is a static solution which requires precalculated data. Light Propagation Volumes is what Cryengine 3 uses. Its less accurate than the way Enlighten works, but it doesnt require any precalculated data (although I am using precalculated indirect light occluders which can…
Hey Malcolm thanks for taking interest in this. 1.in face mode, it works on face with 2 incoming edges. In edge mode it will connect ring selections. for vertices, select the t verts (verts with 3 edges connected to it) and it will auto connect. 2. space loop works on any kind of surface. however, it does not smooth the…
Just found this thread. Very cool stuff you guys are doing! I Released Colormate a color management and palette importer addon for Blender, about 3 weeks ago. Features include: * Color palette importing ( .aco, .ase, .acb, .gpl, .kpl) * Realtime color harmony calculation * Color Ramp Node generation from a range of colors…