I'll check this out today hopefully. Another suggstion: for using this massively maybe a "List" view would be also usefuL: no thumbs, just the names. only a detail, the tool looks really great right now!
yeah mov sucks but the plugin is really nice i guess. i did hair some weeks ago and it's a pain in the ass to do it by hand :D but is i see, your plugin is just for modo, right?
Monster for something like that you're just referencing the model at those certain frame positions right? Maybe additional functionality for seeing curve? Think I saw that in one of the Maya videos on some tech artist reel.
Indeed, but your method would not be able to record concave geometry and over hangs. or am i misunderstanding(im prone to this :)) Your casting a ray from the front and the back and doing a fill between them on the z right?
So after seeing Ace's thread decided to try my hand at ripping images out from a url. (sounded fun and different than the stuff I do at work) Right now everything is in python and I moved from old regular expressions to BeautifulSoup. Its nice as I can just search through the tags. Post counts are fucked right now though I…
currenly right now you cant change the icon size. For shaders you do have the option to render at different sizes. You can double click the image of the shader and it will open up the image in Fcheck. I will be implementing this for other asset types
Nice. Yeah, I started looking at it last night, and it seems pretty straight forward. I have FreeImage integrated into the method, so I can read in PSDS and Raw, then save those to the DB. Although, right now Im having to save them to a temp png, and load that into the DB. But I SHOULD be able to get the freeimage bitmaps…
that's right, but adobe is working on it to make it work even in the browser. Its actually only available in AIR TV (the AIR version that is bundled with some TV remote hardware boxes). I had to find a different way via the native extensions, will release some code after the GameJam.
its not tile based but works on any rectangular geometry + its easier for me to implement it on moving or dynamic geometry within the level. also related early prototype with 3d sprites and 4 players, on the right I have a max setup and a maxscript that renders each object individually per frame as a sprite.
Thanks for the tip! I noticed in that video that the edge flips once it's bellow the sphere's equator. You are taking the sphere's normal into consideration, right? Perhaps, since it's bellow the equator the normal points down (thus a minus value somewhere?) And that might affect the edges negative orientation? Just a very…