That's cool. In Photoshop I've been using a script which sets up a layer rig to blend the normal maps correctly, it's part of the normally blue panel. https://gumroad.com/l/NormallyPanel I beleive the NM Blue2 button blends them correctly like the old Quixel tools did. I set a hotkey for the script so I can toggle the…
+1 to this approach. I use it all the time, esp for keeping rigs organized. Rather than use the link tool, I'd use mxs .parent to add selected objects mxs:myMayaLikeGroup = point cross:false name:"myMayaLikeGroup"[COLOR="DimGray"]--make a group[/COLOR]for each in $ do each.parent = myMayaLikeGroup [COLOR="DimGray"]--add…
Amazing work RenderHJS, hope that I will be able to use this in feature projects. Keg: damn writing own engine, hope I ll be able to do the same one day. Just released a new 3ds max tool : PistonMaker, a one-button-app for creating piston mechanics on your models. I am starting to focus my tool-development towards rigging…
Froyok >> Whatever you choose I bet it will turn out awesome. :) [ame="http://www.youtube.com/watch?v=LE4BcF7E0lo"]MirrorTable 1.6 - Automatic Generation.mp4 - YouTube[/ame] I finally managed to automate my MirrorTable script close to perfection! The script is incredibly bloated at 5121 lines now and needs spring cleaning,…
I was looking for a better way to rig quadruped legs. I found this link. Too bad that Max doesn't have a Spring IK Solver, so I started to write one. Just use a comma or semicolon. When saving the string check for comma's and if there is one just give a "No commas in the name warning." Personally, I use the built in Max…
Crossposting from my sketchbook. I posted some of these in the usual pimping and preview thread, but this is a much better place for rigging :) These are two robots that I rigged for a current student of my 3D course, Stephen Gibson http://www.ssgibson.ca/ He modeled and textured these badboys and I worked my magic to give…
@Renderhjs: In that part it has similarities. But TrackMaker does have the advantage of a Rigged ready system, the tool gives you a controller with spinner. Also the user-speed is higher since it automatically searches through your selection. The "complex meshes" was actually a happy accident. After that I added the…
Looking good SyncViewS. I just realized something today I thought I'd share. I'm probably not the first to think of this. As I was setting up some simple shading on my testmesh for my rigging project I came up with a cheap way to simulate eye drop shadow. By using hemispheric ambient lighting I would use a dark color from…
I really like the idea of Voxels, especially for a simple stylised game, but in Flash especially, from what I've seen pushing enough voxels for a proper game level isn't realistic. When I feel like it, I'll try and get a decent Voxel count running at 60fps on an average rig, though I'm not sure it's possible, especially…
And this was another one I worked on at the same time with the same tools. 'Phoenix' typo on the intro is the kind of stupid shit we do when we behave like 3D junkies and forsake bed for just another frame, as we stare transfixed at the achingly slow render buckets crawling across our blurred vision as the sun begins to…