tnx :), actually it's a schoolproject , the idea behind the script is to make it easier to get topology following a certain shape without having to push vertices. Like details on an armor for example. you model the basicplate, model the details shape and just project it on the curved surface But it has been great so far…
Yep, that's about the general idea in short. Naturally, you could skip all of that if you don't have access to a proper way of getting an Irridance map, and simply get in some shader Hemispherics into your shader instead and/or use a Fake HDR setup (you take luminance of your cube, contrast/bright it abit and voila, done.)
I've been implementing my own com server for max (going through mxs can be a bit of a faff :) ) to add addition dev tools anyway it paid dividends straight away helping to get a better algorithm for find what in or not in a polygon not matter what the depth or heirarchy. now onto how to deal with intersections, my brain…
Hey Funky not sure what way trebor is using but you can get the exit code to see if user aborted the process or not. Also there is a debugLog in the xNormal folder in Documents that you could parse through and get certain errors that reside in the mesh. Also noticing the same thing Funky is talking about. Will try updating…
in the above example the emitter normals would be most likely point in the direction where the gradient is whitest when looking end on to a branch (radial angle), the longitudinal angle is pretty simple. the most obvious example would be to make something like.... using something like.... or something like.... with... have…
New stuff in the works for Krita. Nothing super interesting or sexy, just a plugin to do edge padding for UV borders. This image shows the result of a first pass in a two-pass algorithm to find the Euclidean distance transform of a binary image (which I get from the image's alpha channel.) I'll use the result of this and…
I'm making a script in python Maya(still very work in progress) where you can distribute objects based on patterns that have aurea proportion formulas, like the typical spiral, or others like the distribution of seeds in a sunflower. I have to make an interface where you can tweak these parameters and get different…