I made some simple scripts to access the CryEngine Texture export dialog without needing to go through Photoshop :) GitHub: https://github.com/mystichobo/EzCryTifTools
General consensus make a second xml haha :) Yeah didnt know about this till an artist brought it up. Honestly never exported stuff to bake with vertex colors.
This could really come in handy for people using 3dsmax as an level editor, at first i wanted to write my own, but with this i could probably change plans and just write an exporter :)
matt, have you considered doing a 'save to library' option that exports a selection to a new max file and creates the thumb. could be a nice quick way of saving stuff as you work.
Eh, if it works, it works! haha. That's what I have had to do sometimes, because I didn't have access/knowledge to C++ or whatever. Getting the handle is a good idea. I did something similar when doing an automated OBJ Import/Export from Max to Maya and vice versa. My hack was doing things like setting Max/Maya windows…
I was looking for a better way to rig quadruped legs. I found this link. Too bad that Max doesn't have a Spring IK Solver, so I started to write one. Just use a comma or semicolon. When saving the string check for comma's and if there is one just give a "No commas in the name warning." Personally, I use the built in Max…
I've been working on a Modo plugin for speeding up the process of baking and exporting to Painter. Also has support from quality presets and bake morphs (for exploding things). https://i.imgur.com/oeLRJlA.gifv
Currently there is no sending of completely new objects, but it is planned. I got renaming and duplication working today. Next up will be fast-fetching of selected objects from UE4 using the "export selected" as FBX option. Then either exporting/ auto-importing of single objects (but that requires some more pipeline-work)…
Brilliant idea! This should help solve my little problem of losing all the materials while exporting 3DS and OBJ files from C4D to 3DX and iC6! Very keen to give it a whirl! Thank you! :)
Hello poly-people, tool I've been working on for the last few weeks: CryENGINE 3 exporter for Softimage (tested with ModTool 7.5 and 2012 SP1) Features:* CGF * CGA + ANM * CHR + CAF * MTL (with physicalization settings) * Batch export * Different Unit setups * User defined animation clips Website:…