@Render if its not already implemented could you do a snap to pixel center function for finished layout, (selects all vertexes and snaps it to a pixelcenter given the dimension of the map) (input height with button output -> snapped)
Just released another Photoshop Extension called Normally Panel, some handy buttons to help people when they are doing Normal Map editing/rotations in Photoshop. Normally Panel Polycount Thread. Here's the gif of it in action :)
he he :) so how does one configure the layout and the set of buttons, is it within a maxscript file or some use of ini or xml files? Resembles a bit what I tried to start some time ago with MZPrucksack
I made a Blender 2.8 addon that lets you snap to keyframes while you scrub with your mouse if you press ALT. (old gif, when there was a button instead of ALT) Get it free here :) https://gumroad.com/products/jmHKp
pior, I havent released it publicly yet because it contains a few Cryptic specific tools and some scripts that dont belong to me. For a public release I would also want to have some kind of builtin button sharing over the internet.
Not really :P But I am going to push a "update" because a friend of mine made some much better looking ones so I'm gonna go do that now Edit: Lazy Save now has better looking buttons :pleased:
to many items, looks very bloated and uber complicated to use. Maybe start with a basic mode that has only the most important things, and then some advanced mode that expands all the crazy settings that only a few people however really need ;) like this: looks functional to me because it doesn't have to many UI elements…
In this case, I agree with you : having the palette the closest as possible to the save/load tools button would be the more practical. So having a configuration as in your screenshot would be more easier than having to scroll to the bottom of the tool palette. :thumbup: Sounds cool !
I'm throwing all my money at the screen but nothing is happening! Great post Kwraam, I don't get why Adobe can't post a brief todo like that. :D --- I followed your walkthrough except I skipped the Adobe Creative Suite SDK step. I downloaded Flex 3.4.0A and Flex 3.6A from here instead. Both versions seems to be compiling…
they are USB SNES gamepads, a co-worker brought them in for me. Each cost around $ 10,- so a cheap bargain. They feel like the real thing and have the same type of buttons but simply connect via USB. And yes hot days here gotta drink cool stuff.