Ah I see what you mean now and I know what I did wrong, I was sculpting it at a low level of subdivisions in zbrush and it looked rather faceted like metal so I was happy with the result but when I baked it the mesh had smoothing groups and must have turned all the sharp edges smooth. Thanks for the crit Ill learn not to…
Gir - Yes, turn off the texture and get the head looking right. Don't even put on any textures until the sculpt is looking right. Mladen Jovicic - that is looking really good. I think you'll need some sharper details in the body because right now it's really soft which would work, but the sharpness in his face is making…
ENODMI - coming along nicely! :) A few things: her knees seem a little small, and her thighs seem oddly shaped from this angle (mostly seeing that with the leg on the right...I think it's due in part to the placement of the quadriceps)...the shin on that same leg seems to be curving inward a little too much...and her jaw…
MM: Thank you very much for the videos! <3 Wanted to ask, how would you translate those brush strokes into zbrush. That is, your strokes are like /\ (pinched and sharp) but even with some tweaking my strokes come out like /`\ (like a hill with a smooth gradient). Maybe i should play with the settings more :P as atm i have…
nice stuff zeraf. I think there are a few edges here and there which are maybe too sharp/hard....hard to tell without looking at your ref exactly, but just by looking at your low poly bake some of those edges are not picking up as well as they could. Another thing with the low poly bake on your site and with a lot of your…
laro - good for a first shot, but you got too detailed too fast. Your an expert at leaving detail out and only choosing to add the details you need, so I know you get it. Focus on the big, macro forms until you are super happy with them, then move on to the medium size forms. Don't add a single detail until each larger…
Pior: Always makes the sexiest ladies! Japhir: Sorry bud but...less than sexy. If you're planning on making her "hires" as you've said, how about showing us a subdivided shot? The sharp corners arent helping too much with her femininity at the moment. Also: Zac wicked awesome thumbnails. You've gotta timelapse another of…
Solid modelling Raider, a few jumbled thoughts: -The hammer looks incredibly weak right now. It's pretty thin and generally under-scaled. -The edges around the grip area generally look too sharp. Main offender is just behind the trigger, looks almost as if there's no bevel there. -Some rather obvious pinching on the metal…
commador: solid highpoly and design for a wall ! However the specular & paint need some work. The blue paint is way too saturated. The specular need updating, atm is just a copy of your diffuse with different color. paint = very dark /black specular. (don't even bother to color those) metal = darker diffuse, brighter…
@Acumen, Cute scene :). I took you advice keres and made the phone slimmer, but I do want it to have some body thickness to portray that it has mass technology in it. I also want to add some type of holographic display projecting from the top, thats what the flip part will made of. Here's a small update, I added some…