GoK, I think some of it might be due to the fact that your skin tone is all monochromatic. There are subtle reds and blues present throughout the skin, check this link out, see if it's along the lines of what you're looking for: Painting Realistic Skin Tones with Photoshop and Painter
aimbiz and snowfly keep it up. that's a nice job with your displacement aimbiz. here is some fun with particles and a shit ton of experimenting. a more realistic setup, with the odd little glowing yellow guys, those were just another experiment: and here is more of an animated/pixarish look:
My environment is slowly coming together. It's my first time using UDK so any tips would be greatly appreciated! I need to work out how to get fire into those torch holders and make the glow look a little more realistic. Any tips? :D
Snipergen, if you want to create some nice snow in Source, take a look at the snow from TF2. It's not realistic, but they did some pretty cool stuff to make it look good. If you have any questions about getting textures on displacements to look good, I'd be happy to offer advice.
The metal gear solid rising trailer inspired me to do this (Click the image for 6000x1000) Not as realistic as the Render in the Trailer, especialy the materials, but I like the result. Any tips on how to improve the material are welcome ;) [ame="http://www.youtube.com/watch?v=-c8GL8-Wluc"]Also tried to create such a…
kite, you are seriously just too awesome... I was looking through your stuff recently and i wanted to ask what kind of matcap/settings you use that your every piece, no matter if it is cartoonish or realistic looks so smooth and yet details are clearly visible? A wip of a guy form me:
Jaco: Great stuff lately man. Very realistic interpretations. This latest one tho, the face/neck strike me as being way too thin for a woman who's body is that heavy. I could be wrong of course, as I'm not looking at refs, but my immediate reaction is "whoah, slightly thick face...really fat body"
willy-wilson: nice stuff man, looks super clean orb: for something so simple, that looks great. Nice spec. massbot: that face is extremely convincing, the features on that are beautiful Put a little bit more work on this to tidy it up. Done with it. 300 tri modular "realistic" sci-fi floor. Maps 1024 High Polytrigonal
So much cool stuff the last few pages in here. Here's something I started playing with in my free time at work between projects. Very early, just blocking stuff out and such. Don't know if I want to go realistic and go for more detail, or keep it pretty low poly and more Guitar Hero style. [/QUOTE]
I have a little nitpick about this; pulling out anatomical details isn't necessarily the correct action. Depending on age, body fat, things of that sort, you could plausibly go with Zwebbie's head. I think the final processes would be fine details paticular to your intent. I submit this as an example of realistic, without…