Hay everyone. Here are a few things I am working on. Once I get my new Marmoset up and going I am going to continue with this guy. Just some sculpting fun.
@Simmo: thanks for the comment! Your spaceship is cool too, that "spherized" style looks good :) @Sectaurs: That molerat is a bit scary at the face :( More head tests playing with marmoset. Now It's time to make a entire model !
Here is an update on my UAZ "Jeep". I did some AO this weekend and next up is the diffuse and spec map. I was thinking about which game engine I should put it in when I'm done. I have seen that a lot of you guys use the Marmoset engine and it seems to be pretty nice. But how well dose it handle alpha and cube map? Has…
doh! trying to get caught up from the weekend. >_< I was going to fill in the rest of the space with some other effect pieces, but spent too much time fiddling around with the fx ribbons and getting them to sort properly in marmoset.
jackwhat: Love what you've been doing lately! Here's my comicon. Started texture work today, and my first time working with Marmoset. I pretty much love it. Gonna give 3point a Try tomorrow hopefully.
Thanks man, I totally agree. It's interesting because I have quite a bit of color variation in my color map but a lot of it gets muted in marmoset when viewing it in maya its almost to much variation. Definitly need to play with it some more :)
I did this about 4 months ago in my second semester of school. It turned out alright, the normal map is a messed up because I was really new to game engines then :) It goes low poly, high poly, and base texture, then my first render in Marmoset
thanks for the crits zoffty and ghostscape, yeah Im just tired of that mod going nowhere so it was a bit of a rush because Ive got other things Id rather be doing, thats not an excuse tho so Ill get back on it and neaten it up. Zoffty there is a reflection map and transparency map for the windows. but I cant seem to find a…
Amazing work guys! And i'm loving the style so far Jackwhat! Getting used to Marmoset: (Would show the watermark but my resolution clips it off) Far from done, but yeah, i'm still alive. :) Turns out the problems i was having with it before were solved by: - Not using max's shit .obj exporter (9) - Not using max's shit…
Ruz nice heads! wip texturing on the guns (1024 texture size) not very familiar with texturing metal, so could really use any advice/feedback from peeps with a lot of experience with them marmoset: xoliul: I cant seem to get xoliul's post_bloom or post_colour correction working. tried disabling everything he recommends in…