Thanks guys! Yeah I learnt quite a lot about what works and what doesn't with normal maps on this model, most of the visible 90 degree angles are chamfered, with one of the edges being hard (the one that has the UV split, so as no to add an extra vertices with the hard edges). Was tricky to fit it at 10k, used a lot of…
There's been so much awesome stuff since my last post. The amount of talent displayed here is insane. Great work everyone. It's been a while, still poking at this thing. Really looking forward to getting it finished so I can move on to other stuff. It's still 3.8k tris, and is using one 2048 normal map at the moment. It…
Polymer clays are great, especially for people starting to sculpt because they are virtually mess free. Plus you have the option to bake and keep whatever you've made versus making a mold for it and casting it in a resin or what not. I would say the only downside to them is that the clay does go bad, and you sometimes have…
somehow I never seem to catch the post just before mine when I use the quick reply bludragon: immediate likeness, I had no doubt who it was intended to be, so nice work. Captured a lot of the flare he has now that makes him so enjoyable to watch work (still hoping for a non-Iron Man Tony Stark movie, I'd RDJ file taxes and…
really nice work guys, some great hard surface stuff adamlewis - that looks awesome adam, very nice pore detail jacquechoi - cool character jacque notorious p.i.g - great train! Vitor - very nice character, render looks great, just like a toy marshallbanana - i like the designs, i would paint some more shadow in there and…