papa austin: honestly that giant screenshot doesn't do you a favor, first of all, is this a specular or is your texture resolution higher then the texture you put in? there are those suepr fine lines on it here and there. Also you should definitely get rid of those ugly texture seams, you've got some grasspatches obviously…
thanks mikezoo! yeah you are right its supposed to be attached to the wall, in fact the main idea is to do a "pillar" (as its part of a scene sci fi) and then I thought about the gorilla pose to make the shape bolder, but maybe didnt got it right while keeping it a pillar still. Here is a quick paintover, still a wip like…
aesir: Nope, I just posed it tonight (which is why there's clipping errors and floating bits and weird bulges all over the place). I've exported the lowest subdivision from Transpose Master into Max, rigged it with Biped so I can easily pose/animate the base mesh and bring it back into ZBrush. So now I just need to settle…
ruz: what do you use for your cloth bake? vig: love the proportions, really nice compressor helix: the sword is really great, what a nice idea! ok went on with this i changed the basic layout of her underlying longsleeve, added the sleeves at her hands as well, still all just blocked, will add the cut/seams and buttons in…
Joe: Thanks man! Thats high praise coming from you and I appreciate it. I'm a bit lost as to what I want to do re: hairstyle so that's why he doesn't have one yet. Hair is a major weakness for me. Im a bit surprised at the positive response to this guy as yet again for me...not a scrap of reference was used and I just…
*Squint* All right, I'm no "professional" or anything, not yet anyway, but I can offer some tips. Ok, first thing I would do if I was handed that model and was told to work with it would be to first harden your normals to see what's exactly going on in there (the wireframe is hard to read, and the smoothing makes it…