@Sandro; he claims he already tried that and it didn't help. I'm back to starting a new environment! This one based off an amazing concept by John Wallin Liberto. ( http://features.cgsociety.org/newgallerycrits/g75/15275/15275_1121466145_medium.jpg) Here's what I've done so far, most of it is still in blockout phase,…
Seeing as that alpha is 1-bit, not alpha blend, you are wrong. There is no blending algorithm to fix -- either a pixel of this material is rendered or a pixel of that material is rendered. His problem is he has dark edges around the leaves in the diffuse. He may be using the diffuse directly as the opacity mask by…
yea no worries MightyPea, when i make the actual thread for him the lighting and renders are going to be perfectly clear, and I'll include the wires :P. I personally just liked how it looked on the black background and was posting it in here for my own satisfaction :D. I'll definitely keep all of that in mind when i make…
Crazy Matt, I'm amazed NMRIH is still going as it is, I suppose Maxx refuses to let it fade, haha. I'm glad there is other sculpture in this thread, so this doesn't seem so out of place. I spent the last month or so working on and off on this bust for the Sculptor Carole Feuerman, whom I'm looking to get a full time job as…
wow this thread moves fast :) handsandwich - thanks, and you are right, but the strap is a tiling texture, which makes this a bit more difficult. hmmmaybe i should still give it a try .. jesse - I did Bramble before, including the drunken uncle (the handguns) never finished that though :S I do want to do the whole thing,…
pixelchaot: Reminds me of Jet Set Radio.. which is a really good thing :) looks good dansher: Looks cool, my little experience doesn't include modeling humans or anything like that, much better than I could do. OzMa: wow. for a first model that's pretty damn awesome. Good work! mystichobo: Really nice Dalek, looks spot on…
Hi Guys, thought i'd just share the fruits of my labor for the past 3 days. Been working on a technical shader for the UDK that procedurally blends in a texture onto a rock mesh based off of that rock's height map in combination with the worldpsace up vector. In addition, there is a parameter that enables you to use a…
Hi everyone! Just want to introduce myself, been surfing the polycount threads and checking out everyones work for some time. Keep up the good work! Wanted to participate in helping others and myself in getting better at what we love. I started a 3D sketch thread, but a friend suggested that I just post here if I want a…
I do have one. I know exactly where things get cut off, I just don't bother with that mock-up until I'm done. If I don't design outside the bleed, I'll end up trying to crunch everything down so it'll fit. On the mock-up(which I will eventually have the design on...it's a full scale deck with 1:1 dimensions, whenever I go…
Hey guys! My first official post here, hehe.. Great work everyone! I'm glad I've joined, and maybe I can contribute with something nice too :) Vassago: I like the magnitude in the model, really feels huge! But the stretching in the middle section on the vents(?) takes some of that greatness away.. Or maybe its just not the…