maybe the corners of the stones are beveled slightly too much.. I like it ;). I would say it depends on the style you're heading for. here's a little update on my door. finally made it into sandbox 2:
worked on this in the sculpting thread, but im continuing along on this guy I plan on doing a composite test with this guy, and probably will do a series of the megaman 2 robot masters in this style.
when scrolling down, before seeing the bottom 1/2 of the picture, I thought that top part (the ceiling) would be a really cool elevator shaft or side of a building or something
Still hammering this, about 60% done, when all the shapes are in place, zb or mudbox time to refine ! Scudzalmighty, I would go with 4 or 2, but my preference goes to 4.
the paintover really helps, do that and it'll be much better :) another update with again not enough done but its 2 am i have to wake up at 8... i doubt i'll finish :D added most of the missing details, just 2 straps on her jacket missing, further optimized the mesh, worked on the texture and shading more, next to do -…
Sure, there you go I didnt bother fixing the distortion on the neck =/. And yes the ears need more work Sandro, i just tacked them on at 2 am and did only minor tweaking before going to bed.
Where would you guys suggest I start learning how to model organic things? Also, I'm new and made a post about 2 days ago in this thread, but by the time my posts were accepted this thread was already 2 pages onwards, so I'll just post the link instead of taking up the room again, been modelling for about a month now.…
a "speed" character i've been working on since 2 days ago in source engine. Rigged to a standard halflife skeleton. I need to tweak the lightwarp a bit and make him some eyes