You need to set the blend type of the material to something appropriate, then use a materialfloat thinggery track in matinee to modify it at run time. MaterialInstanceActors are usually a good idea to use and hold a reference to your appropriate materials.
Yes, actually, I just noticed that now as I fired up the engine with dx10 enabled (and it's not the first time really). Seems however that when I run it with dx10 on it simply crashes as it loaded my package..
hey guys, been working on a little environment, and began bringing assets into udk and i'm running into some weird glowing. might be hard to tell from the image, but there is this orange and yellow glowing.....coming from who knows where any suggestions?
Just double checking: * Import Static mesh. * Open it in the Generic Browser. * Create Collision (Will not allow fracture anyways). * Create Fracture (give it a good number of chunks) (slice). * Go to world and AddFracturedStaticMesh. * Leave at defaults and run level, shoot it and it will break.
I think he means just for static lights. I know it does for dynamic. Like if you will see the result in the bakes. The way you can find out is just loading up a mesh with a normalmap run lightmass and look at the result.
You guys solved the problem! i uninstalled the driver and it worked. I'm running Vista 32 with no other issues. I also reinstalled the new driver and now ST doesn't initialize so it was the newest driver that came out on Oct 20...time to get it into the pipeline.
I know this isn't quite related, but since I started using UDK every time I run my map the player keeps spinning left and I have no clue why. This doesn't happen in the UT3 editor or any other game I have.
Shouldn't be too bad at all performance wise. You can always keep the lightmaps low, and wait until your finalizing your lighting to up the sizes. I have a fair few 512 lightmaps in my scene and It's never been a problem when I run the level.
You want to bake cloth sim? Or bring a cloth object to run within UDK? Within UDK, just tell UDK what bone is the cloth bone. Within Maya, bake simulation to blendshapes, then export. Which one do you want? As they both have different workflows.
Can someone figure out my low framerates in the editor? When I've built my lighting, it runs smooth as butter, but when lighting is unbuilt my framerate drops drastically. Annoyingly, it also does this if I save the map - and I have to build lighting to make the lag go away!