what does "generated/imported vertex count ratio (17998/7012) exceeds expected percentage (156.67 percent vs 25.000 percent expected) " mean? I'm importing a model in.
You have to setup the material of that object with 2 textures lerped together with a color channel from a vertex color node plugged into the alpha in order for mesh paint to work correctly.
I'm sure you've already checked this, but is Lightmass enabled in the World Properties? And what is the lightmap resolution in your individual mesh properties? A value of "0" sets the object to a vertex-based solution.
I did not know about that vertex map painting feature. That is hot! I've never jumped into Unreal Editing before. I will be experimenting with this new UDK release in the coming weeks, and hopefully a lot of questions will be answered here. I'll go ahead and kick it off... I understand that UE3 allows for importing of…
pig: for a quick fix, you could also --depending on the detail of the wall mesh) try to quickly paint it into the vertices. I haven't used it yet, but the vertex colouring brush looked very easy to use.
Hey guys, is there a way to get vertex blending with alphas on the terrain? The default blending betweeb two materials looks like crap. I've been looking around the forums, but the only solution I came across was using RGB masks. Some people suggested converting the terrain to a static mesh and using vertex pain. This…
ah thanks, didn't know about that hotkey :) edit: just tried it, that hotkey just puts me at the player spawn and doesn't put me in the game where my camera is like using right-click->play from here. and yes I am holding control, and a mesh selected (it gives me the dots over vertices as usual). For example, I vertex paint…
Okay, so I am making a tree for a UDK environment. One issue that I have trouble solving is the change of value from light to dark on my leaves. I believe it's an issue with vertex normals, and I have tried the transfer attributes with both cones and a sphere. I suck at it. Even trying multiple attempts at transferring…
So yeah. This is the Unreal Developer Kit Master Thread. You can throw your questions in here, as this will be a sticky. For starters.. Did you know you can now paint vertex maps on static meshes inside UDK? Here is the link: http://udn.epicgames.com/Three/MeshPaintReference.html
I usually go with what's easier to make at the moment and can get the best look, if they're thin accent cracks I'd go with a decal. If you need them to be deep heavy cracks I'd go with a vertex painted solution