Yes, but I only found parameters to cast shadows on dynamic objects, no parameters that forces lightmass to ignore the light at baking, I'll try to enable some of those parameters related to dynamic objects, not sure about them but I'll try it. I've tried ForceDynamicLighting aswell but in the distance the shadows looked…
Thanks for the reply Jacky. I did some research on Light Environment Components and seems like they are needed, i achieved a better resut with it on and deleteing my dynamc lights. Incidently, does anyone know how to tell a BSP object not to recieve shadows? I can work around this by telling objects near it not to cast…
Vrav - there are all kinds of causes for this. A few things to try though: - as mentioned adjust your sky / environment color - adjust lightmap resolutions for objects - change the textures for these surfaces to see how the diffuse component is adding to the light (and to see if thats what is causing it) Building your…
Didn't the place where you got the above image help? The problem with the above method is that the "water" will always run from top to bottom on an object's UVs. Meaning that a complex unwrap will produce some odd results. To get around this, I made a material that instead assigns the water effect to cylindrical UVs that…