everytime i look at this it gets better and better... so keep goin sef! don't beat yourself up here man with the time. learning curves always through a wrench in the gears when trying to hammer something out. i know you'll be able to speed it up next go around. i agree with Vig on the walls being thick. since you're…
Why does the the top most triangle by the roof slant in? Shouldn't it be flush with the wall? If this was already covered, disregard... With the brick around the front door it also reminds me of the houses in BigTown Fallout3. I think the houses need to be longer (front to back) than wide (side to side). But you're mixing…
ok I got fed up with terrain messing up everything, I learned how to make class decos for the environment which I will be doing soon things changed -remade Scene completely added basic lighting for now -Cobble stone had a revamp and bump offset on it now -Basic model home of modeled , not all modular pieces added on it…
I think the work you've done so far matches the Manchester google image pretty closely. As others have pointed out, it certainly feels a bit clean and perfect though. The older homes that chunkey posted might make a better fit, since they've got far more character than the newer homes. It's just more interesting to the…
salman_fas:Thank you, I would have done cuts but I was trying experiments with light maps/ modularity, next time I have another approach on how to do this for that kinda of geo cuts. Vassago : Yes its a 1/2 rez of my current texture bake but its on there. I havent baked it for other stuff asside from the buildings so far,…
Ok, looking better now. I think you are still having some scale issues with the street, sidewalk, and red brick walls. The street (cobblestones + sidewalk) still feels a bit too wide, but it depends on what you are going for here. If you are after that sort of back alleyway then I don't think it should be any wider than…