Hello, I am an organizer of Czech-Slovak Dota 2 League and I am looking for Artists, Who want to public / to create Items on Steam Workshop with ticket of league. You can contact me by mail. League is based on website dota2league.cz, but is only in Czech. Have a nice Day, Skull55
Hello! I'm Kukuh Pradityo a Business Developer, Observer, and currently in an Event Organizer team called "SCREAMFEST" in Indonesia, I am one of the founder. I'm here looking for a team that would like to join my projects. Yes, this is a start up for me. Wish me a good luck! See your around. regards, SCREAMFEST
Hello Polycounters, I'm Particle (my real name is Samuel) and I'm a young 3D Artist, using various tools just like Maya, nDo & Photoshop, with a taste for video games. I like hard surface modeling, less organic (I'm currently learning it). That's all ;) Just excuse my mistakes, English isn't my native langage. Bye
Hello, my name is Parag Lavande. I am a freelance 3D Modeller, Digital Sculptor and Digital artist. I can work on all three organic(character), inorganic(architectural) as well as stylized(cartoon) modelling along with fine texturing skills. I am very happy to join polycount and share my art with many talented people here.
Hallo may name is Pedro you can cal me szpace or space, i´m Brazilian and i´m 31 yer old I love model organic faces and use 3ds max and zbrush for detail stuff, i need mor to work in flow one inorganic modeling, any way i need more impoverishment to work in this big industry!! peace for every body !! :thumbup::)
Hello! :) Long time lurker, finally decided to jump in. I'm an environment artist and rigger, currently working full-time as a 3D Artist for a manufacturing company in the San Francisco area. I loves me some high poly hard-surface modeling! I consider myself weak in organic modeling and sculpting. There are some fantastic…
Hello everyone, thanks for the opportunity to join the Polycount community. It was recommended by Valve as a great place to learn about 3D modelling. It appealed to me due to its clean design and organization. It is my goal to learn how to model 3D objects using a computer. I am going to join the Polycount Dota 2 contest…
Hi, I'm joining because I need help with a model. I had a model made by someone else, has a custom skeleton and all but they were unable to get it on a valve_biped skeleton. I attempted to figure it out on my own but was unsuccessful. Would this be an acceptable site to make a request? In the future if I cant find anything…
Hello Polycount folks :) I am the lead animation/modelling director at SparkleVFX in Liverpool, UK ( www.sparklevfx.com ) I have worked for many years in 3D and traditional animation and have recently moved to using Maya from Max and Silo (Silo is a very cool fast organic modelling tool, if you've not used it, get it) As…
Helli guys! I am Sapolini, from Spain. I'm a "Design and Producto development Ingenieering" student from Spain. As you'll notice, my english is quite basic. I'm used to model in other kind of 3D progams (Catia, Solidworks, Autocad, etc) but I really like organic modelling. That is what I really enjoy. I am very fan of DOTA…