[SKETCHFAB]080e7549718749e08008214cf1eeebc6[/SKETCHFAB] I'll try this again. I'm a retired electronics tech, aviation. I've taken up character modeling mostly in blender and it keeps me out of trouble.
Hi, my name is Ant, I'm currently a grad student at FIEA in Orlando and I'm a tech artist. I come to this website quite often and figured it was about time I joined.
Hey there, I'm here to try and develop my work to the 'next level', and beyond with luck. So I'm looking forward to posting WIP, engaging with the community and finding/suggesting answers to some tricky tech questions.
Hi all, I'm a Junior VFX artist for games, currently working on a project in UDK that will render 4 environments simultaneously. I've floated around Polycount for a while but need some tech support and this place is the best for that. dnc.
Mackenzie Diedrich here. I specialize in particles and material fx in UE4. ITT Tech graduate twice over with honors. Hailing from wisconsin. 2 time GDC alumn. Workimg a contract job for Anvil Drop.
Hello fellow polycounters, recreated a more formalized account. I am a game/tech artist studying at the University of Utah and creating game art as a hobby and as soon as I have an infrastructure set I will pursuit contract work.
H there, Kevin Bjorke here. Thought I had an old polycount account but perhaps not! I bounce between the game, film, and general graphics communities. Recently finished working on RIFT, now at Imagination Technologies doing realtime raytracing tech.
Hello Polycounters, I am one of the Technical Artists from Dhruva Interactive. We are primarily a Game Art outsourcing studio. The polycount forum is one of the primary inspiration for our tech art team here. Keep it up guys. .PB
Me too! Long time vfx guy looking to saunter into the to interactive world, blown away by the recent tech on display in the new UE4 engine releases and the accessibility that the new Blueprint workflow might grant a code-challenged artist like myself. Cheers!
Howdy! I made this account a long time ago and never used it until now. I am currently a rigger/generalist who is looking to improve my 3D modeling skillset. Currently aiming to get into tech art/prop design. Cheers!