I'm curious about how the release of the UDK might change things for you guys. Since it now comes with Lightmass, are you going to be abandoning baking all the lightmaps in a 3D package so you can get something that's more accurate over the entire scene?
cool, i did some tests like this a few years ago and it would run at about 1 frame a minute when you got down into the clouds, how does this run when you are in the clouds? there are some ways around it, Pm if you want to know more
Waaa this is amazing!! Keep up the jaw-dropping work! Just wondering, how will you guys get in the air-gameplay in to all of this and make it run good with the 3rd person gameplay? I know you had some discussion earlier in the thread about that, but wondering if you might update on what will come? =)
Amazing work. Congratualtions to the whole team, you can clearly see the love that went into this piece. The fuzz layer on the clothing looks very neat, first i thought handplaced and painted but then hmmm nono to much work for a bunch of characters. So I assume you guys did some tech tricks behind the curtain? Especially…
Damn it . I love the style and the lighting and ........ Dude this is awesome . Can you tell more about the shaders you use . Is this something like team fortress 2 shader ? BIG LOVE