Thanks Bal ! I'll try to update the drivers on my Quadro at work as soon as possible, cause for now with Max 2010 it doesn't work nicely (I got the same problem with selectionned objects :s) I've talked with Funshark and he tolds me that maybe I should try with Max 2009 too... Wait and see ;)
hey hellkt, I hope it works, it should i think. And yeah the URL was due :) MR_Verkerk: that is Autodesk playing up again. They let some DirectX shader functionality deteriorate in Max 2010; e.g. how it forgets the lights when you reopen the file. Your problem fits in the same category. Good news is they fixed it in 2011.
I tried it in 2010 32 bit, but when I switched to windows 7 I lost all my previous copies of max (for work computer). In 2010 32bit it does the same thing, I'm not sure if it was at exactly 10 objects there, but it still did the immediate crash thing as soon as I got past at least 8 or 9. I thought I remembered applying it…
I think my problem was solved by installing a couple of the Hotfix updates. I had SP1 for 2010 already. And yes, Marmoset is pissing me right off so I will be using this or a 3 point lighting model and render from now on. I have gotten better results by importing and skinning my models in Crazy Bump of all things. :P
Thanks for the reply Laurens! I manged to get the self shadowing working great in 2010 by changing the viewport shadows from soft to hard as you mentioned. Its all working great now - I'm a bit baffled as to why it was showing those wierd shadows but it is all working now without having to change drivers etc (I had the…
Revel, it never crashes when I drag and drop in 2010; I do that all the time. Did you get all the latest updates ? Gibson, I hate to tell ya, but an Intel GMA is probably the worst sort of videocard to use for this stuff. I don't think it even properly supports pixel shaders, it can barely be considered a full-fledged…
SnarG: development has sorta ceased for the moment, I have a lot of other commitments at the moment that need to be handled first. Also, I'm realy doubting if I'll still fix the Max 9 bug. That program is almost 4 years old after all. Also, I have to rewrite code that works perfectly fine in 2008-2010, with the risk of…
Hey there, I started using the Xoliul shader again and its great! I especially like how the alpha channel supports all the different grey values. One question though, is there a way to make a plane two sided with this shader? At least on my computer it backface culls planes and I would like to have them 2 sided. BTW, I am…
I just tested this in Max 2010 with Poop's shader, my old shader and a newer version with some edits (the only changes I can see that would make a difference here compared to poop's). I can not see any difference at all. Would you mind sending me that file where you do the comparision, Chai? It might be that my models and…
OK - wierd. Sod's law this decided to start working again just as I posted that last post. I seem to have fixed this by scaling the object down to pretty small then back up again. Im assuming this is only a temporary fix but it will do for now while I work more on my object today. I can't get the self shadowing on at all…