Tulkamir I don't agree. The point I am Trying to make is that its unlikely that someone is going to buy the pro version just so they can see shadows working. re the maya analogy , you would be a bit pissed if you bought maya and the shadows didn't work. Its not like its an optional extra. I don't expect them to give this…
This is true... why stop there? There are plenty of supercool 2d games. Heck, why not make 3d a pro feature as well? Unreal? I loath Unreal Engine's render quality and acne heavy shadows Finish the sentence. "Self Shadowing Dynamic Soft Shadows". If one doesn't think this is the be-all and end-all they are probably not in…
So I just downloaded the Unity Demo for windows and I have to say its really impressive. I have never seen a game engine that's so easy to use. The learning curve was almost non existent thanks to the help buttons and excellent documentation. Importing a model from Maya was as simple as saving my scene and then directly…
As long as Unity can import a premade mesh, and do some simple space partitioning on it, using a pre-made lightmapped level will work fine. It's just another texture layer. Using fully lightmapped levels with no geo-instancing worked fine even ten years ago. You just have to scale your dataset properly. A lot of times in…