rooster - *can* is the important part of that phrase. That's why I asked if dynamic shadows were integral to the game he was making. If they are Unity indie is a bad engine for his project. Ruz - that's like complaining that Maya Complete will just annoy potential clients because it's missing some features. You want all…
I know there are a lot of torque haters out there, but considering the licensing restrictions on Unity Garage Games is bound to put forward some competitive pricing for Torque 3D. Here are some images of the Rivers and Roads system: http://farm4.static.flickr.com/3651/3365175191_9db41dc23c_o.jpg…
Polysoup only works well with simpler meshes. You still need a collision mesh for assets and things like vehicles. Otherwise the system goes to a crawl. Your right, I did misunderstand you, but I can tell you MANY TGEA users are very upset with how Garage Games is handling this whole shift to their next gen engine. From…
As long as Unity can import a premade mesh, and do some simple space partitioning on it, using a pre-made lightmapped level will work fine. It's just another texture layer. Using fully lightmapped levels with no geo-instancing worked fine even ten years ago. You just have to scale your dataset properly. A lot of times in…