Thanx for the help Ben Apuna. I managed to put my objects as separated in obj's format. I had to select "group on", under export option and it worked :) I am able to have different materials and chunks in toolbag I have another question. Is there any way to adjust bias for shadows. I get shadow artifacts if turned on. I…
Here's what i used the viewer for so far :) After using it for a week or two, here's a short list of things i'm aching for : - Fix shadow issues when trying to get something 2 sided - 2 sided materials - RGB input for the colour selection dialogs - Autospin the model in the same way you can with the environment (for making…
Chaosv49 - maybe check if normals arent messed up. An if you are using blender make sure that during exporting the normals option is ticked. EQ,Glip- Blah i am stupid... Thank you guys and sorry for that stupid question. Now i ve got problem with alpha blending- the tutorial.txt says: As i do not own maya i am using the…
Just wanted to update the documentation on importing anims into Marmoset originally written up by praxedes Getting Your Turn Table Animation Into The Toolbag Plug-ins for exporting out of Maya (and only Maya) are available in toolbag/exporter stoogeExport_maya70.mll is for Maya 7 stoogeExport_maya80.mll is for Maya 8…
There's no need to use Maya normal map bakes exclusively. Just take your default Max normal map back into Photoshop, go to the Channels tab (Window -> Channels), select the Green channel by itself (Ctrl+2), and invert it (Ctrl+I). GIMP can probably do the same thing as well if you don't have access to Photoshop. Then…
Thank you so much for this, it's incredible! The only issue that's come up so far for me is that I can't set the background color of the material editor for my screenshots. I would prefer a mid-gray instead of black for showing off artwork on a more neutral stage. Oh, and as was mentioned the top right 'X' not closing the…
You need to set up the material on the ref mesh first. But really there isnt much reason to do this, just have the meshes you want as separate objects in your app of choice when you export(a quick way to toggle mesh visibility is to drag the alphatest slider to max). You really would not want to rely on the reference mesh…
Hey guys, I'm having some big problems so here I am :). Not sure of the exact problem, but I have huge marmoset problems, to the point where it prevents people from properly critiqing my work (see here: http://www.game-artist.net/forums/finished-projects/11401-p38.html ). So I'm going to just go step by step with pictures…