alpha threshold adjusts alphatest, you can change the blend mode to get 8bit alpha, but it is a lot less reliable and you will have sorting issues(as with most game engines)
Skizot, maybe if you tried the guruware obj exporter? http://www.guruware.at/main/objio/index.html (sorry if this has been mentioned, didn't go through the whole thread). Great work on the engine btw guys!
took some fiddling, but I managed to get it out of Maya and into the engine. Wish I had this when i was working on him, I would have spotted the mistakes that don't show up in the maya viewport.
First time I hear my mesh has issues... It works fine with shaders in Max and it works perfectly in Unreal engine 3. Either the Max 2009 .obj exporter does some bad stuff, or Marmoset loads them wrong ?
i havent read all the awnsers but is it possible to get lights inside like in UT3 engine? Because its get a little bit of light but not much:/ and i want to add some lights to create a mood if you know what i mean:) Greetzz
tried to mess around with the particle tool. the new system button didn't seem to work, unless you have to create sprites in an external app and import them into the system. Didn't see any exporter files for max in the folder. Looks like a nice engine to show off your work :D
Thanks a lot Neox, it was that. I just ticked normals in the optimisation options and all is ok now ;) Why I want to use tangent space is really simple. All the game engines I know use that type of normals and all the models (99.5% ;)) you find in games use tangent space.
Hi all ! I've a little problem with the engine. When I load my obj, some spots seem faceted. When I import my obj in 3ds max all is fine but in the marmoset some problems appear. It looks ok with an Object space normal but with a tangent space one I can definitely see the edges.
This is pretty subjective, but no i don't think metal items look flat, in fact metal is the easiest, best looking thing you can do in marmoset. I think you'll have issues taking content from one engine, designed specifically for that engine and ploping them into another with a totally different lighting system and…
no i am using actually maya 2008 32bit version.... i bet i just forgot to check something somewhere... at least its working in the engine and that's important for now, cause Monday is presentation time and my time is running out for debugging and i have to get the textures and the spec to a good standard. thanks again for…