thanks for the feedback guys @Sectaurs: I actually do that myself alot too using another script collection. That collapse script basicly adds XForm Reset and colapses everything to a poly. I do think however that it does not belong in this collection. The script is basicly just these 2 linesResetXForm($);macros.run…
a little teaser before I update to the next release as you can see in the following screenshot is the texel size in each object equal even though the objets were created with different scales and different shapes: I got it so far running I just need to bend the scale math a little bit right (it's a bit try and error right…
you mean some instancing stuff,- brilliant push :D I always wanted that in UVlayout. Some script that fetches similar topology shell based on the current selection and apply the same unwrapping transformation to the other ones it finds. Might be a tricky one though, I will add it to my list I am adding right now to my…
hm, i got a problem there with the toolbar attaching to the uv editor window. whenever i minimize the editor window the toolbar keeps getting in the way of my perspective view AND i can't move it around the place like i could before. what am i doing wrong /what could be/is the solution to this ? edit: oh and when i hit the…
at the end of the script it deletes the bake render job node from the object- it might the reason why later baking stuff the max way wont work anymore :/ if so sorry about that. Will dig into debugging right away - see if I can find the code part that causes that. Because I experienced something similar as well sometime…
I'm using version 1.20. The pack tool doesn't seem to be respecting my pixel padding. No matter what size texture or padding I input in the top boxes, hitting pack will pack my uvs with zero space between them. I don't have a texture assigned to my object, could that be why? Oh and the right-click function on the iron…
got another request i use the stitch functions all the time but the way they're located in max is a pain in the ass, could you add it asa button, with an input for the bias etc. i had it set up in maya in a silmiar way and just having it right there releives alot of clicks. also i had the idea that it would be nice to have…
but still in a way it should also launch for the first time after you dragged it into the viewport. Check your admin rights - it could be the case that the dumb autodesk design of storing scripts in the program files/autodesk/3dsmax/scripts/ (because texTools actually tries to copy itself to a subFolder called TexTools in…
max2010 killed today 3 recent max files and I am really MAD!!! right now,- which is why I dump the shit 2010 release (with its broken maxscript editor) from any of my projects including the texTools. As of now its officially not supported from my side anymore. Known bugs so far are a broken GUI in texTools as the new max…
Maybe someone can help me with this one...the window with the red box around it in the pic appeared a few days ago after I had launch Max2012 and in doing so slowed down my machine ALOT when I move the edit UVWs box around. Im talking like 5 fps...I tried uninstalling textools and the box still remains. Unless im mistaken…