here is actually a progress strip: it seems that whenever you unique faces or created an object for the first time the converted UVW 2 Object looks ok but sometimes I ended up with version like in the screenshots where only the vertex points make sense. will release a update soon, got the open texture in Photoshop working…
very nice, havent used any new functions yet but I'll report any problems later :p The first thing I did notice though was when you click on the "detail" icon, the popup box does not remember the last position it was in.... so for me, it always opens up half way between my 2 monitors :(
funny I had that same thought a few days ago too :D I thought about using the shift key or alternatively drawing a selection box of the tabs you want to have open. Or some tab dragging so you can switch tab order. I think I can add that functionality after I solved the 64bit issue
@Cathodeus : in case you want to dig into an adventure,- download the latest release- the mzp file, its a zip file so you can open and extract it using Winrar, winzip or the build in XP zip stuff. so extract the files somwhere,- and then open the 'uv_toolbox_2.50.ms' with any text editor or the build in maxscript editor in…
ha, i was just thinking about clicking on each tab for it to open and close and depending on how much it had in how much room it took up, plus you could possibly click and drag the tabs to change their order [;-) hehe-then if you hold down on any button they would alll start jiggling and you could move their order around,…
so I found some time to work on TexTools after quite a while this sunday. And so far I fixed or added: * max8 or older not getting error message regarding reloading icons * open / close UV editor on multiple selected Objects (max 2008+) * added again Render UV Mask. Now also works on multple Objects also works on Objects…
@fade1: I am sorry but I highly assume that the dotNet functionality is only available through 3dsmax9. A possible workaround would be to render just like the script does into a temporary folder and then launch photoshop with the image (or if its already launched open the image in it) using this technique:…
btw. there is alternatively also$.modifiers[#unwrap_uvw].unwrap2.stitchVertsNoParams() which wont open the dialogue box and use instead your last settings edit: my suggestion to your code:macroScript stitchverts category:"raino"( if (selection.count > 0)then( if (selection[1].modifiers[ #unwrap_uvw ] != undefined) then(…
Not sure if anyone else has encounter this yet. I'm working in Max 2008, and after about 10 uses of the Rectify tool, it bugs out. After clicking rectify, it selects one face and refuses to work after that. I collapsed the stack after that and tried to open the UV editor again and it gives me an error saying Max is out of…
I have a question about installation. When I drag and drop the latest version (2.9) to 3d max viewport - for a moment is ok...Textools 2.9 appers and works all fine. But when I close 3d max and reopen, Textools doesn't appear, even when I open Unvwrap UVW window. :/ Everytime I have to drag and drop. What am I doing wrong?