bigger update: I crossed the buttons that have no functions yet - those are planned atm. but not yet added. Be carefull though as open UV-editor overwrites color settings of your UV-editor such as background color and edge color. I have not yet tried it on other computers here but those should be the only settings that…
I figured out a possible solution... let me know what you think. 1. Start up TexTools, and use "UV to 3D Swap". 2. In the Edit Poly modifier, choose Border mode, and select all the border edges (Select All doesn't seem to work properly, but marquee select does). 3. Click again on "UV to 3D Swap". 4. Collapse the stack. 5.…
I have some good progress on my vertice align script it works like this, you select your verts and hit the script, it automaticly detects the flow and will align the verts between the 2 end points on that line. example usage: or what I still plan is a angle snap value (e.g within 2° or 5°) where it detects to snap to…
oh yes, it has to be in UVW edit mode - haven't thought about it the other way around :) Though what you can do is: 1.) build you faces in 3d soace you want to rectify (best from top view - not a side view) 2.) then swap it into the UVW channel using: 3.) in the UVW editor then rectify the faces using 4.) once done swap it…
You can cause some lighting problems and scene insatiability if you're switching the rendering engine back and forth, which they would no doubt blame on your script. Problems like normal lights in the scene becoming overly bright, or causing shadow errors because MR adds shadow parameters to lights which are left on after…
How my god i just took a look at your final video this is freaking awseome. We will be finally able to create uvs shell with a pixel size :thumbup: throwing uv1 into a big texture atlas will be much easier. But just a question if we are using a multi sub object material and want to pass into the uv editor from ID 1 using a…
but a lot of work to maintain and code :( -not decided yet edit: bigger news °_°, new script on the way (almost catching up to my favorite UV application) proof of concept video (quite smooth runny already) [ame]http://www.youtube.com/watch?v=DNnG5FPao8g[/ame] like the big image below already says its about Pelt mapping…
yes another last update for a while (this time for sure) TexTools_2.23.mzp* comes with 2 icons (24² and 16²) and a macroscripts that swas the toolbar on/ off * runs completely without the MZP file now because it copies itself into the scripts/TexTools folder. So once you have dragged the MZP file into your viewport it…
got another script :D render ambient occlusion map to clipboard you will see a render progress bar so you know when max is done rendering the map and when its in your clipboard - but you dont see the framebuffer or renderwindow. still prototype but here is the code:fn bake_AO_2_clipboard _size _quality=( tex_size =…
hello. i am new to max and have been checking out your uv tools, fantastic. i have a quick question/concern. basically i have a poly object with multi-sub object materials applied to the mesh with different uv maps (i think that the stack was collapsed) i need to output an obj file with separate uv sets, as the first one…