udpate to 8.5 http://www.renderhjs.net/bbs/polycount/texture_maxscript_tools/uv_toolbox_0.85.mzp changes: - changed the order of buttons, grouped items by using seperators (bitmap slice from the logo). pad means pixel padding that is used in some functions like: 'crop' and 'pack UV' - added propper undo support,- if you…
just played around with it... Thanks for the idea to change the colours of the uv window, I was always annoyed at that background grid thing and how the lines were not visible in the black squares, cant believe changing the colours didnt occur to me until now -.- btw you can make the uv window pop up by default by enabling…
I mentioned a few times before that I am a big fan of uvLayout http://www.uvlayout.com/ it has everything you could wish for icluding subdiv distortion preview (changes your UV wire in a way that it matches the shape of the sub divided topology). It has a crazy feature set and a very powerfull workflow. You need however to…
okay since its still taking some time to finish and polish this one, here is a preview download of TexTools 3.0 TexTools_3.00_preview.mzp No macroscripts!! The main thing that is missing are the macroscripts so with this build you can't bind any commands to the toolbar or keyboard shortcuts. If you get any errors while…
update release http://www.renderhjs.net/bbs/polycount/texture_maxscript_tools/uv_toolbox_0.98.mzp screenshot: changes since last public release: - macroscripts support for 7 functions atm. right now my key suggestions are in front of the name I'll wait for some comments about that (guess some wont like it at all :D ) -…
update v 0.8 - 3 new functions: assign checker map; set "flat" view mode; normalize UV shells (thx to MoP) changes/updates: (1.) ask's the user in case mental Ray is not assigned as the renderer if the script should assign it and continue the script. If mentalRay is already the scene renderer everything should work right…
got another script :D render ambient occlusion map to clipboard you will see a render progress bar so you know when max is done rendering the map and when its in your clipboard - but you dont see the framebuffer or renderwindow. still prototype but here is the code:fn bake_AO_2_clipboard _size _quality=( tex_size =…
ha, nice pacing :D @Ghostscape: I might give that a try, I have some ideas regarding it also regarding the issue with the limited smoothing groups. A way I could think of would be to calculate a centroid per UVshell in 3d space (some average single 3d point XYZ thats in the volume center). The shuffle the shells in order…
maxscript is actually very powerfull and its nice how easy often you can get into every little tool max has to offer - mixing it with your own flavour. But yes sometimes its kind of chaos how they did things. But isnt't rendOutputFilename somethiing that is rather close to render in general not the RTT stuff? Its odd as…
Yes but you are missing the point about framework and infrastructure. Good collaborative/sharing or distribution mechanisms do not exist. As long as you think there is no need for them they will not exist- this is an issue of us having to take the initiative. No one is going to build something there is no use for, and no…