Hey just a real quick find that I think you all might like. NVIDA has made some video tutorials that explain in depth how to use the PhysX system inside of unreal 3.0. http://developer.nvidia.com/object/ue3_physx.html The videos are really well done the only thing that I have noticed is that the version of unreal they use,…
if something shows up in the editor (geometry wise) it should show up in the game, if it doesn't, make sure the package that you imported the mesh to is saved so unreal has a package to read the geometry from. and yes, your mesh is WAY too high. most of that detail can be stored in a normal map. it's basically a box with…
Quick question (hopefully)! Is there a way to get dynamic "god" rays in Unreal like these shots in Fable II? Been thinking about doing an env with lots of trees. Would be nice to have this sort of effect! 1 more Could it be some sort of PP effect? I have no idea, not too familiar with all the PP effects and lighting tricks…
I just have a pretty simple question when it comes to Unreal, that I'm hoping someone can help me with. I seem to recall hearing that when you UV an object that is going to go in the Unreal Engine that those UVs HAVE to be in 0 to 1 space. So, essentially, if you want to do the tiling cheat that many people do for…