@Ruz: all your characters have this imo. to strong bump black contrast in them- it makes them look like made of wood or other very hard materials. Maybe change presentation techniques (rendering), the shader or add a AO pass to the difuse texture so that it blends more smooth between all those almost hard edges. Nice hair…
That's awesome Konstruct :) I found an old attempt at hard edges in zbrush, was a failed attempt but I decided to start texturing it anyways: concept here
The texture as it stands. There's still a couple visible seams that shouldn't be too hard to take care of. He's using a 512 texture and sitting at 1998 tris.