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Author:
hasgan
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[P&P] - What Are You Working On? 2009 Edition!
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Re: [P&P] - What Are You Working On? 2009 Edition!
Reply by
kio
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Mar 2009
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Stickies
little modular bridge thingie for airborn. 512 diffuse&normalmap, around 600 tris per module.
Re: [P&P] - What Are You Working On? 2009 Edition!
Reply by
ScoobyDoofus
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Jun 2009
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Finally got around to re-baking the normals & diffuse on this guy. Spec map, hair & polish to come.
Re: [P&P] - What Are You Working On? 2009 Edition!
Reply by
butt_sahib
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Sep 2009
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excellent work guys. props to fatcap, ruz and adam :D hey ruz, i think its about time you threw out a tutorial XD hwo do you go about your diffuse? do you use the AO some? seems from your diffuse that your dependency on your ao is minimal?
Re: [P&P] - What Are You Working On? 2009 Edition!
Reply by
conte
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Jul 2009
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palm, everything is good, except his spe... tears- they're white! i'd show them on specular, not on the diffuse.
Re: [P&P] - What Are You Working On? 2009 Edition!
Reply by
moose
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Aug 2009
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awesome surfaces there Rota!! His neck may be a little tooooooo "Crazybumped" in the diffuse/spec, but the rest of the texture is ace man.
Re: [P&P] - What Are You Working On? 2009 Edition!
Reply by
Ruz
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Jan 2009
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been practising a bit for the new year ahead. This is a max render with normal map + basic diffuse. no spec map yet
Re: [P&P] - What Are You Working On? 2009 Edition!
Reply by
praetus
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Aug 2009
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No diffuse or spec really painted yet but normal and AO rendered out from max. Some tweaking still needed....
Re: [P&P] - What Are You Working On? 2009 Edition!
Reply by
Pomperi
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Oct 2009
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omg Neox, that's freaking amazing! I'm working on this baby for a friends hl2 map: 1240 polys and 1024 diffuse normal and spec.
Re: [P&P] - What Are You Working On? 2009 Edition!
Reply by
BeatKitano
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Aug 2009
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First time I make low poly with such low specs, kinda fun :) The rim light is painted on top of the diffuse for great succez !
Re: [P&P] - What Are You Working On? 2009 Edition!
Reply by
Blaizer
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Dec 2009
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Another little model for Majestic. 2100~tris and one single 512x512 100% auto-illuminated diffuse map, Max viewport capture.
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