Here's and update on my gator soldier: 2038 polys 1. figured out what to do with the tail 2. started texturing Next up: 1. finish tetxures for body 2. design, model and texture armor 3. maybe do high poly(if I can figure out how to work the normal mapping in xnormals or blender) this's my first attempt at handpainting so…
yep i do www.polyphobia.de/nonpublic/jobs/2009/schaaaaf/sham_06.jpg www.polyphobia.de/nonpublic/jobs/2009/schaaaaf/schammi5-2.jpg we already changed some stuff compared to the concept, because we thought it might fit better, and some lines just didn't work as good in 3d, having 2 fingers was my idea to capture the cloven…
working on texture efficiency. This is rollin with 2 512x512 blended together with a Lerp term. There is a unique normal map for the asset with the tiling normals added to them.
quickie painting (<2 hrs) and a nude study (2-3 hrs).... need to simplify the strokes and focus on color/lighting [shameless art whoring] and since people have asked, I do sell these things... current economic conditions and an urge to pay off all my student loans have forced Ferg's Mediocre Art Gallery into the commercial…
http://www.youtube.com/watch?v=0hKnR4gHTtk putting and end to this project for now, gonna move on. will make thread with few renders and other 2. hope you enjoy
Did this little project for something to do. Might do more work on it.. idk. Kind of want to move onto something more interesting/complex. Was fun to do it though. http://2.bp.blogspot.com/_DxkgCEBpboM/Sc8XcaxfvNI/AAAAAAAAAAk/-_NNZo-5ln8/s1600-h/balloon_02.jpg…