Thanks Jason, I think I will after Unearthly Challenge ends. I don't want to start it and then have to stop. I'm still deciding if I want to go the WoW style with the modeling and texturing or the next gen process.
Ok, calling it done so I can stop spamming this thread with my small, sad little model ^^ (But at least it's got heart! And a cool theme song!) Went ahead and made the HP details in ZBrush and brought it into Max and baked it...
Ahh I didn't see that check box. It is my first time using marmoset. edit: Right I think I got it fixed. I will stop posting until I finalize the texture more. Thanks for the help EarthQuake
Hey everyone! I have this posted in my sketchbook, but someone recommended I post in here to get more feedback. I'm still in the rendering process, but I thought I'd stop and get some feedback before I went any further. Cheers!
Awesome Neox! :) Having some issues with Mudbox right now. Everytime I go into the "higher" sub-d levels these white pixels show up on my mesh. Also for some reason my painting stopped working altogether. Can somebody help me with that?
I actually started writing one after I made that thing, but it got so convoluted that I had to stop. I'll probably pick it up again now that I'm a little more familiar with Source. Oh, and I agree about the holy crapitude of art machine's sculpt. Daaaaayum.
Thanks Swizzle. Hair would be great, planning to add later :) Here's the wire screengrab.. http://img156.imageshack.us/img156/3721/flatfacewire.jpg It shows areas where edge loops appear to stop suddenly, but it's just nutty blender, or some sort of videocard issue Great head Ruz, killer texturing work! :) :thumbup:
konstructs paintover is pretty sweet as far as the shoulder length and the axilla-axilla length is concerned, but i think the character looks generically taller. Oh and zwebbie...stop being sooo fucking awesome :) Ltekk: Wazzzza :D Man those are awesome! pure win :) Suprore: Sweet! :D Edit: Flynny: You make me so…
I figured I'd try this sculpting thing that you're all on about, even though it's probably just a fad that will be forgotten two months from now. You may now tell me not to move up subdivisions that quickly, to get reference, to spend less time on making a fancy render and to stop using Blender and switch over to a manly…
Woogity it has a lot of problems, the most notable of which is the masculine upper body. Look at that back it is buff and huge. A slim woman's back muscles cause concave shapes not muscle volume. Most of what you're feeling is off will have to do with masculine proportions and features. Bottom line becomes, stop making a…