Alright, here's a bit of an update, hopefully this works a bit better. I like the symmetry of the top radials, but now i'm not really digging the sharpness meeter, maybe i'l try another radial for that one next dejawolf: Already got the sharpening steel in there as a selectable item, just hard to see. After i've finalized…
RickFX, do you mind a crit? The pillar itself looks new - fresh off the plastic mould - like it's just been caked with grime and broken into chunks. Then pieced back together. It might benefit from a more uniform erosion - for example, how can it suffer such fractures, yet the vertical grooves and cylindrical lathes remain…
No matter how thin a persons skin is, or ripped their muscles are, you'd never get a line that sharp on the inside lower portion of the pecs. You'd have to flay a person and shrink wrap them with saran wrap. Try to keep the volume, but have a smoother more round skin transition. You have to leave room for the tendons to…
what method are you using for creating your highpolys man, they all seem super lumpy bumpy, , makes it actually look low res with no smooth to sharp transitions. In the above pic, whats going on it looks like a bunch of mesh errors are creating holes in the mesh and is that chipped looking stuff texture or intersections…
yea lots of awesome stuff on this page already! @ Palm looks like something out of quake, very cool! @ Josh_Singh great char! how clean and sharp your stylized work is is always stunning. @ warriah he always reminds me of the tank of L4D, but yours looks much more scary! :) The problem with the blood is that is slight…
Top left corner is time remaining in the round, Top right is the work area selection (i.e stove top, cutting board, fridge) with the Biggest icon (in this case the cutting board) being the current selection Bottom Left is as it says blade sharpness (effectiveness of slicing diminishes with time and use) Bottom Right is a…
Wow, that was quick MikeF. Although I do like the idea of the knife sharpness meter and think you did a good job with it I think you're right, it just doesn't match the rest of the UI well. I think overall it's better though as everything matches and the screen seems cleared up a bit now. Now I'm wondering about how the…
Scoob's right about the normal details, but a basic example of what I was saying would be the Parthenon - http://en.wikipedia.org/wiki/Parthenon - thousands of years old, many of the details are still sharp, with but chipping and hairline fractures; pillars with the amount of breakage as there is in yours have simply…